Angelo Panciotto
Angelo Panciotto
3D Environment Artist
Zurich, Switzerland

Summary

Angelo is a 3D Environment Artist who studied at the Digipen Institute of Technology. With a passion for travel and storytelling, he explores narrative possibilities through environments, using current industry standards and workflows.

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Software proficiency

Substance Designer
Substance Designer
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance Painter
Substance Painter
Unreal Engine
Unreal Engine
3DCoat
3DCoat
Quixel Suite
Quixel Suite
Unity
Unity

Productions

  • Fs17
    • Video Game
      Farming Simulator 2017 - Platinum Edition
    • Year
      2017
    • Role
      Senior 3D Artist
    • Company
      GIANTS Software GmbH
  • Fs17orig
    • Video Game
      Farming Simulator 2017
    • Year
      2016
    • Role
      3d Artist
    • Company
      GIANTS Software GmbH
  • Nba16
    • Video Game
      NBA Live 2016
    • Year
      2015
    • Role
      Environment Artist
    • Company
      EA Games
  • Republique
    • Video Game
      Republique - Episode 2
    • Year
      2014
    • Role
      Environment Art Intern
    • Company
      Camouflaj

Experience

  • Senior 3D Artist at Giants Software
    Zurich, Switzerland
    April 2016 - Present

    Farming Simulator 2017

    Simulation game with a focus on fidelity and detail.

    *Creation of props and environments with an eye on realism and authenticity.

    *Apply general fixes to existing assets or elevate them to match updated design specifications.

  • Environment Artist at EA Games
    Orlando, United States of America
    April 2015 - March 2016

    NBA Live 2016

    AAA sports title released on past and current generation of consoles.

    *Creation of props and environments with an eye on realism and authenticity.

    *Tweak existing assets to match reference as closely as possible.

    *Updating various materials to current industry standards (PBR).

  • Environment Artist at Z2Live
    Seattle
    September 2014 - March 2015

    Metalstorm: First Strike & Paradise Bay 9/2014 - 2/2015

    Metalstorm First Strike - 3D Jet Fighter game for mobile iOS platforms.

    *Concepted, modeled and textured in-game props.

    Paradise Bay - 3D stylized city-building game for iOS platforms.

    *Modeled environment props requiring a highly stylized art

  • Environment Art Intern at Camouflaj
    Bellevue
    January 2014 - May 2014

    Republique - Episode 2

    3D 3rd Person Stealth Game for iOS platforms:

    *Concepted, modeled and textured in-game props.

    *Utilized and refined efficient texturing techniques.

    *Acquired first-hand game development experience.