Farming Simulator 22: Farm Field Materials

For FS22, the field materials were re-done. Created in Substance Designer, they all had to assume several states (irrigated, fertilized, etc) while still belonging to the same visual family, differing by their crop-use or stage in the farming cycle.
Bringing them up to standard allowed us to make several height and blend maps to use effects such as Parallax Occlusion Mapping to improve their look and feel inside of the game.