For the creation of ULTIMA and the redesign of ALPHATERRA, new materials were created. Both maps needed to balance the grounded yet distant vision of the future, and the technical requirements of the gameplay. For some materials, small atlases of baked assets were made so that they could be splattered in Substance Designer for that extra touch of detail. Color compositions were iterated upon several times for compatibility with foliage, or as a change in direction regarding the look and feel of an area.
All materials were made in Susbtance Designer.