Angelo Panciotto
Angelo Panciotto
3D Environment Artist
Zurich, Switzerland

Summary

Angelo is a 3D Environment Artist who studied at the Digipen Institute of Technology. With a passion for travel and storytelling, he explores narrative possibilities through environments, using current industry standards and workflows.

Software proficiency

3DCoat
3DCoat
Substance Designer
Substance Designer
Substance Painter
Substance Painter
ZBrush
ZBrush
Unity
Unity
Maya
Maya
Quixel Suite
Quixel Suite
Photoshop
Photoshop
Unreal Engine
Unreal Engine

Experience

  • Senior 3D Artist at Giants Software
    Zurich, Switzerland
    April 2016 - Present

    Farming Simulator 2017

    Simulation game with a focus on fidelity and detail.

    *Creation of props and environments with an eye on realism and authenticity.

    *Apply general fixes to existing assets or elevate them to match updated design specifications.

  • Environment Artist at EA Games
    Orlando, United States of America
    April 2015 - March 2016

    NBA Live 2016

    AAA sports title released on past and current generation of consoles.

    *Creation of props and environments with an eye on realism and authenticity.

    *Tweak existing assets to match reference as closely as possible.

    *Updating various materials to current industry standards (PBR).

  • Environment Artist at Z2Live
    Seattle
    September 2014 - March 2015

    Metalstorm: First Strike & Paradise Bay 9/2014 - 2/2015

    Metalstorm First Strike - 3D Jet Fighter game for mobile iOS platforms.

    *Concepted, modeled and textured in-game props.

    Paradise Bay - 3D stylized city-building game for iOS platforms.

    *Modeled environment props requiring a highly stylized art

  • Environment Art Intern at Z2Live
    Bellevue, United States of America
    January 2014 - May 2014

    Republique - Episode 2

    3D 3rd Person Stealth Game for iOS platforms:

    *Concepted, modeled and textured in-game props.

    *Utilized and refined efficient texturing techniques.

    *Acquired first-hand game development experience.